The Radio Promo ties in with the main product quite nicely as it give a brief overview of what will be happening in the program and what kind of topics will be discussed over the documentary
The Article also ties in well commenting on some of the things that appeared in the documentary but not giving away to much, more of advertising the documentary to the reader of the magazine without giving to much away. hopefully drawing them in to watch the whole thing in its entirety
They both work together very well with the documentary to help promote and comment on the documentary without explaining to much to the view or reader so they will have to watch it for themselves to find out exactly what the documentary is trying to say and how it portrays online gaming
Sunday, 28 March 2010
Wednesday, 17 March 2010
Audince Feedback
Using my HDMI cable i was able to plug my laptop into a t/v at home and show my documentary to the family and a few friends, by viewing my work on a larger screen any blemishes in the editing are more apparent.
From what feedback i got there were a few minor glitches with timing in the voice overs which were easily fixed
apart from that the documentary was well received, and the certain piece of footage i put in as a shock element worked incredibly well, they thought the documentary was well broken up and set out in a sensible order, they also seemed to like how i had hidden the identity of the presenter for a time, and this is also a sometimes used convention of documentaries where they will have a panning shot of an area with the general layout of the documentary explained and when an important point that the director wants the audience to pick up on the presenter is show as a sort of 'focus on what i am saying' point.
there was a comment about 'using a shocking image at the start rather than at the end so viewers don't have that as the final image in there head and are able to make a more 'educated' decision about what they think'
this piece of feedback was good as it showed that my intentions had worked as i thought having a shocking image at the end would result in a more bias view towards the topic at the end.
The documentary shows clips of real video games being played, they only show what the player playing would see in an attempt to immerse the views for 1 of 3 reasons that slowly becomes more clear as the documentary goes on, these are to either show how bad games are, show that games are just harmless fun or act as nothing but a reference point for people who play games to sort of keep them entertained and make them pay a little more attention

From what feedback i got there were a few minor glitches with timing in the voice overs which were easily fixed
apart from that the documentary was well received, and the certain piece of footage i put in as a shock element worked incredibly well, they thought the documentary was well broken up and set out in a sensible order, they also seemed to like how i had hidden the identity of the presenter for a time, and this is also a sometimes used convention of documentaries where they will have a panning shot of an area with the general layout of the documentary explained and when an important point that the director wants the audience to pick up on the presenter is show as a sort of 'focus on what i am saying' point.
there was a comment about 'using a shocking image at the start rather than at the end so viewers don't have that as the final image in there head and are able to make a more 'educated' decision about what they think'
this piece of feedback was good as it showed that my intentions had worked as i thought having a shocking image at the end would result in a more bias view towards the topic at the end.
The documentary shows clips of real video games being played, they only show what the player playing would see in an attempt to immerse the views for 1 of 3 reasons that slowly becomes more clear as the documentary goes on, these are to either show how bad games are, show that games are just harmless fun or act as nothing but a reference point for people who play games to sort of keep them entertained and make them pay a little more attention

Use of Conventions
In making this Documentary i decided to follow most of the conventions used by documentaries including several defined by Michael Rabiger in his book 'Directing Documentaries' such as developing an audiences knowledge of a certain topic and not containing any 'neutral' information.

I think the idea of giving the view the final say in what they think is very important as that is what the documentary is about, presenting information to the viewer and giving them the final say in what they think instead of telling them what they think like general media does a lot.
This doesn't only challenge his convention of resolution but the narrative arch theory where the story has a clear ending and conclusions are met, where as for my documentary although there is an end no real conclusion is made.
In terms of my radio promotion i tried to follow many of the conventions as possible such as asking questions and giving precise information about where the advertised artifact can be found.
For my T.V Listings article does subvert the stereotypical layout of magazines as on one pages is the article and on the other is a collage of familiar gaming icons. Although this is a subverted convention at the moment i do believe this kind of layout for articles such as mine is beginning to be used more in certain types of magazines such as T.V listings magazines
However i also challenged his convention of a confrontation between opposing forces which then reaches a climax and is resolved. The argument posed through out the documentary is given to the view to resolve for themselves based on what they have heard from the documentary.

I think the idea of giving the view the final say in what they think is very important as that is what the documentary is about, presenting information to the viewer and giving them the final say in what they think instead of telling them what they think like general media does a lot.
This doesn't only challenge his convention of resolution but the narrative arch theory where the story has a clear ending and conclusions are met, where as for my documentary although there is an end no real conclusion is made.
In terms of my radio promotion i tried to follow many of the conventions as possible such as asking questions and giving precise information about where the advertised artifact can be found.
For my T.V Listings article does subvert the stereotypical layout of magazines as on one pages is the article and on the other is a collage of familiar gaming icons. Although this is a subverted convention at the moment i do believe this kind of layout for articles such as mine is beginning to be used more in certain types of magazines such as T.V listings magazines
Subscribe to:
Posts (Atom)
